
Let’s be honest, after being in so many fights I won’t be told that each time my character runs out of stamina enemies get a sudden spike of aggression by pure chance. Some of the ripostes have very limited usefulness (for example the one where you kick back your opponent so far it’s impossible to follow up with a fast strike), while some other are counterproductive (the throw around riposte is only good to make yourself surrounded, swarmed and killed, it would have some dubious utility in a duel, but in skirmishes it’s litterally worse than failing to riposte and only doing a perfect block).ġb. This mostly helps the AI, as players engaging multiple opponents (which describes 95% of all fights in game) in melee have to adopt a more defensive approach, which would naturally rely on blocking and riposting. As of now many ripostes (despite obviously showing the player character hitting the opponent with their weapon) inflict very little damage, even less so than standard hits to the same area. Ripostes seem to have been significantly nerfed since I first played the game (I have a box edition). On the other hand, here are some things that make me mad the longer I play the game:ġ.The combat system takes visible shortcuts to make up for mediocre AIġa. I appreciate the complex combat system, the departure from standard tropes (when you start in a village and get a quest to kill low-level mobs inside a cellar or cave), I appreciate the continuous support for the game.

I think the amount of effort Warhorse put into making this game consistent with available historical sources.

I appreciate the artwork, the graphics, the storytelling.

Kingdom Come is a very ambitious project considering how many non-standard mechanics the game implemented. I don’t want this topic to turn into a hatefest, so I’ll start by expressing my praise for the game.įirst of all I’m grateful to Warhorse for making this title real, I always wanted a medieval-themed non-fantasy RPG.
